05 Selected work / Human Factors Institute

Standard Bank · South Africa

Telephone banking · Audio-only interaction

Standard
Bank.

Language is
architecture.

For customers without smartphones or reliable data, telephone banking was not a fallback. It was the bank. With no screen to scan and no control to recognise, every word had to carry structure, state, and trust.

Information architectureFrom bank structure to human intent
Before · the bank’s modelWhat product
do you have?
  • Savings products
  • Credit products
  • Loan products
  • Investment products
Card sort
Mental model map
After · the customer’s intentWhat do you
want to do?
  • Check my balance
  • Pay a bill
  • Transfer money
  • Report a problem
The categories did not disappear. They stopped being the customer’s problem.
RoleSenior Human Factors Specialist
MethodsCard sort · Mental model mapping
ValidationWizard of Oz · Two rounds
InterfaceVoice · Feature phones
01

The defining constraint

You cannot
scan sound.

A visual interface lets people pause, compare, recognise controls, and look ahead. An IVR disappears the moment it is spoken. Customers had to hold the system in memory while deciding what to do next.

01 · SequenceOne thing
at a time.

Nothing later can clarify what was misunderstood earlier.

02 · MemoryRecall,
not recognition.

Menu structure has to be learned through sound alone.

03 · TrustEvery wrong turn
costs confidence.

For many customers there was no app or branch experience to recover with.

In an audio-only interface, phrasing is not the copy layer. Phrasing is the interaction model.
02

The finding

The wrong
word wins.

People did not patiently parse every prompt. They anchored to the first familiar, salient word and acted. One sentence exposed the failure with unusual clarity.

Round 01 · Failed

Please enter your telephone banking PIN.

10 digitsCustomers entered their phone number.
Same words.
Different order.
Round 02 · Passed

Please enter the PIN for your telephone banking.

PINCustomers entered the intended credential.
Word order

changed task completion without changing the vocabulary.

03

Testing an interface that did not exist

Prototype
the invisible.

Before implementation, we ran the IVR as theatre: a participant with a handset in one room, a researcher reading and branching through a Word script in another, and a camera capturing every hesitation.

Room A · ParticipantHears a real call.
Presses real keys.
AudioDTMF
Room B · “The system”
IF 1 → BALANCEIF 2 → PAYMENTIF ERROR → REPHRASE
Researcher performs
the branching logic.
A working conversational prototype made from a telephone, a script, two rooms, and disciplined observation.
Observed failure

“Telephone” pulled attention away from “PIN.” The architecture was sound; the sentence was routing people incorrectly.

04

Designing beyond the happy path

Confusion should
change the system.

Silence and invalid input were treated as information. Recovery became progressively clearer, then deliberately handed control to a person instead of trapping the customer in a loop.

01Prompt

“Enter your sixteen-digit card number.”

no response →
02Explain

“Find the number on the back of your card.”

no response →
03Simplify

Repeat the shortest valid instruction.

still blocked →
04Hand back

“Let me connect you to someone who can help.”

Earcons

Distinct tones became acoustic landmarks between levels and states.

* / #

Consistent keys created affordances customers could learn once.

Human transfer

The agent was a designed destination, not an admission of failure.

05

Why this work still matters

An IVR was already
an agent interface.

It maintained conversational state, interpreted input, selected the next action, recovered from uncertainty, and handed control to a human when it reached its limit.

The capability ceiling has changed. The core responsibility has not: make intent legible, make state understandable, and never hide a loss of control behind fluent output.

Two rooms, one Word document, and a telephone handset taught me that conversational systems are designed in the moments when language changes what a person does.

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